Guardian Watch
(Conjuration/Summoning)(Elemental (Earth), Summoning)

Range:  30 yards
Components:  V, S, M
Duration:  8 hours
Casting Time:  1 round
Area of Effect:  20-yard radius sphere
Saving Throw:  None

This spell summons a small quasi-earth-elemental (1d4 HP) to stand watch. If some creature moves across or under the ground into the area of effect that weighs more than 1 pound, the elemental will cause the ground to shiver and wake people up (detection of creatures is by movement and vibrations across the ground). The elemental can also form a hand and try to trip intruders (the guardian is semi-intelligent and can remember simple commands from the priest, like who the party members are). The guardian is hard to detect and will almost always trip from surprise. Opponents get a saving throw versus death magic to avoid tripping - a successful saving throw means they just felt something trying to grab their leg. The material components of this spell are the priest's holy symbol and a live worm.

